6 drawings and detail shot
Six Drawings and detail shot.
I used steel/iron texture for my final render and my three models came out looking very solid and heavy. This relates more to the armour precedent visually, but it also relates to the idea I originally had about the juxtaposition between the hard outer and the soft inner. In my original precedents this was the crystal that is solid on the outside but a microscopic view revealed a very feathery soft looking image, in my insects precedent it was the hard exo-skeleton that protected their soft insides, and in my model the intricate pattern on one side of it was protected by the more solid structure on the outside. The armour precedent I had followed on from the insects and in to other animals and how they naturally protect themselves, like the armadillo. Early medieval and Ancient Greek plate armour was my final precedent, and in my render I have shown my models as the solid outer armour that would protect the soft inner, the human who would wear it.
My final photo. I chose this because I liked the way the shadow showed some of the density of my model as it is lighter on the edge of the shadow and darker in the middle. I also managed to shoot my model at an angle that showed both the outside and the underside of the model, which I think is an important aspect of it. The lighting also makes the outside of the model look like a more fluid shape that contrasts against the intricacies of the inside.
Some metal/leather textures I’m thinking about using for my final re-renders. I thought it would be cool to show a graduation of the materials used throughout the ages in my renders, for example they used a lot of leather earlier, then went in to iron, then steel.
After playing around with my models, I realised they were all quite bug like, and my final stl looked a lot like the back of a slater or an armadillo.
From wiki about Armadillos:
“The armor is formed by plates of dermal bone covered in relatively small, overlapping epidermal scales called “scutes”, composed of bone with a covering of horn. In most species, there are rigid shields over the shoulders and hips, with a number of bands separated by flexible skin covering the back and flanks. Additional armor covers the top of the head, the upper parts of the limbs, and the tail. The underside of the animal is never armored, and is simply covered with soft skin and fur. This armor-like skin appears to be the main defense of many armadillos.
This got me thinking about armour and plate armour. Some of the materials they used were hardened leather, iron and steel. These would be good textures to use in my final renders.
Drawings of my final models
I looked at the sharks skin precedent for this and traced around one of the shapes, then again used linear and circular patterning, put it in to 3Ds Max and mirrored The shapes then pushed them together. It kind of came out like wings. The underside of the shape is very square and geometric, and the top looks very light weight, it reminds me of flash ribbons that people stick on well-wrapped presents, but I wanted this contrast to present the idea that I thought of with the crystal precedent, that something so hard and solid on the outside can look so soft and delicate on the inside.
This model I created using the same crystal precedent, but this time tracing around one of the feathery looking bits in Solid Works instead of Illustrator. I focused more on rotated patterns and extrudes in this, then put the file in to 3Ds Max, mirrored it, and moved it together which created the cool criss-cross pattern.